A student gamer enjoying some esports in our technology lounge.
Sarah Rohrer '20

Esports at Juniata College provides an arena in which players can enjoy video games in competition with each other, and with players from other colleges. The sport has grown rapidly in the past few years. Several new teams have been created around various games. These teams are national and international in origin and offer diversity in competition for our athletes.

Working With our Students to Create the Team

Juniata College has formed a competitive esports team at the club level to compete in the 2018-2019 academic year. The team will participate in the Landmark Conference esports competition, which will be held in February 2019. Competing in League of Legends, this tournament represents the first conference-wide esports tournament for a Division III-level athletic conference in the United States. The College also has launched a national search for a coach to lead and recruit a varsity level program starting with the 2019-2020 academic year and will have scholarship funding available for recruiting competitive players.

What are Esports?

Esports refers to interactive, competitive video gaming, through multiplayer formats on web platforms and often with professional competitors. While competitive video gaming has existed essentially since the advent of video gaming technology, esports began to mature into its present state as streaming technology became more widely available. The first collegiate teams started to emerge in the mid-2010s, and the National Association of Collegiate Esports (NACE) formed in July 2016 as a body to advocate for the positive development of esports teams at colleges and universities.